More Infernal Machine bugs and trivia (can anyone with Smacker videos check if the Indy SNMs are patched SMKs???)

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Posted by Jerry King from orion.cst.tpsa.pl on February 12, 2000 at 15:09:09:

I submitted those to indy.infernalmachine.net, so they will probably
appear there, but in the meantime, here they are now for anyone interested: :)

A small bug in the waters of Palawan Lagoon: there are areas with
"underwater
glass" :). That is, you can't swim through some areas in the
water, even
though there is nothing there. You have to move a bit to the right
to swim
further.

An interesting boulder bug in Peru: using the TAKLIT_MARION
code in the
final escape may sometimes allow the last boulder to roll... right
through
you and then through the wall. :) Then you'll be able to walk
around but
the camera will be frozen. If you go outside, the screen will
show a very
small Indy near the boulder.

Another Peruvian bug: if you stand in a wrong section of the
tunnel which
collapses, the boulder will roll and the camera will follow it,
instead
of returning to you. After some time, the boulder will crash
through the
wall, and the game will freeze (fortunately, reacting to Alt-F4 :).

Do not use the new 1.2 patch unless you experience some really
annoying bugs
that it may fix. The new patch will most likely make all your old
savegames
useless. The same may go for the v1.1 patch if you played the
game before
applying it (I haven't checked this). It seems that applying
patches makes
older savegames useless. It's horribly annoying - it may be the
worst bug of
all those in the game!

Funny ways to crash the game :) - using cheats, kill
someone/something that
should appear in an automatically played scene (not a cutscene). For
example,
use URGON_ELSA on Pudovkin and kill the guard who enters the cell
while he's
standing near the sink. Now exit the room... and bang!

I have a feeling that the SNM files are actually Smacker SMK
animations with
changed headers. Unfortunately, I don't have any Smacker movie so
I can't
verify that and possibly patch the right offsets of these SNMs
to make
SmackPlay play them (that is, if they ARE Smacker files Can anyone
with any
SMKs lying around (I think they were e.g. in Jedi Knight
and SWIV)
compare them with SNMs and see if they're really patched SMKs?

For people who enjoy wacky ideas (like myself :): after using
MAKEMEAPIRATE,
you shoot chickens from the bazooka - and you shoot them very
slowly,
so slowly that it's possible to e.g. send an army of a dozen flying
chickens
at your enemy, or, running down any slope, create a "wall" of those
chickens
(shoot one, go down a bit, shoot another one, and so on). This is
completely
useless, but it DOES look very funny!

Indy's new outfit: at the very beginning of Palawan Volcano dive in
the pool
on the left and use the MAKEMEAPIRATE code. Now climb out... Lo and
behold,
it's an Indy-Guybrush mutation! Type the code again, and it's Indy,
but with
no hat on! (Watch out - this is funny but it will make some objects
from your
inventory disappear!)

Use similar strategy in Olmec Valley and witness Indy grow a
"ponytail! :)

Why haven't I thought of that before? Indy uses the Jedi Knight
engine... and that means that many JK utilities work with Indy! Yes - you can use the JK GOB browsers and extractors, and the JK 3DO viewer.




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