JK would be better, or MotS. [nm]

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Posted by the Fiddler from IDFAB104-20.splitrock.net on March 24, 2000 at 20:09:17:

In Reply to: Re: Indy Doom will be made! posted by Indiana Valdez on March 24, 2000 at 13:31:59:

: : Yew! Great idea. One question.
: : Why the BOOM "engine", and why not the Quake engine? Yes, the possibilities with Boom are nice; look up/down, transparecy, etc.
: : But by comparison to Quake, it is not that powerful. For ex. planes
: : you can walk under or over, moving objects, interactive environment,
: : blah blah...
: : And AFAIK the source code for Quake is also full available.
: : Hmm, maybe you know something that i dont know...

: Hmm, I never really thought about using the Quake engine because I've never really played it that much. I couldn't tell you how to play it, let alone edit it. I started to consider using Duke Nukem for some of its unique capabilities, such as deep water, interactive environment, and moving floors and objects, But I always have a tough time understanding it. I have some experience with Doom level design. I certainly understand it much better than I ever did with Duke Nukem.




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