Hmmm...

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Posted by bud-arc from 66-81-41-68-modem.o1.com on June 28, 2001 at 22:32:50:

In Reply to: "It doesn't seem to open." posted by Fall Guy on June 28, 2001 at 22:27:46:

"It sure is gooey." I mean, that's strange. Maybe you have it in your possession already? It's this weird wand-looking thing. You need it to light up your way. There's a couple of things around there...so maybe it's not the stone thing. Feel around for some kind of metal box...

: And I can't pick up the stone thing!

: : Just pick it up.

: : : What do you think I've been trying to do? I can't open it!
: : : FG

: : : : Open it. Take the scepter from within. Use orichalcum with scepter.

: : : : : ... I'm stuck again. I just arrived in Atlantis where I climbed a pile of rubble using a conveniently found ladder. I discovered a metal door and some stone thingy. What am I supposed to do with that?
: : : : : FG

: : : : : : Also, some scenes are added or changed around, and it's a totally different experience each time. At the end, though, all paths converge, so there's no alternate endings or anything.

: : : : : : : If I remember correctly, there are. The basic outline of the story remains roughly the same, but in Fists, Indy's responses in conversations are a tad more agressive. In Wits, be prepared to talk your way out of situations, and in Team there are spots where you'll need two people to complete the puzzle. I know this sounds totally obvious, but it's the truth. I always prefered Team, because I figured that's the way Indy would've wanted it.
: : : : : : : -graml

: : : : : : : : Are there any noticable differences between the 3 paths (Team/Wits/Fists) in Fate of Atlantis? (Other than the gameplay- like different locales to visit, etc.)
: : : : : :
: : : : : :




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